Mobile · 3v3 · Aerial Combat

Own the
Vortex.

Strap into a Wingstaff and take the sky. Chase the ball, brawl mid-flight, and drag your clan's colors through three rounds nobody else survives clean.

Beta clearance opens soon. No spam, ever.
Zephyr Stormlight, a Galewing-clan pilot in glowing cyan flight armor
Zephyr Stormlight · Galewing
Three Origins, One Sky

Pick your clan.

Emberclaw

Fire · Tank

Forged in molten armor and built to take the hit. Emberclaw pilots trade speed for raw, standing force.

Tidefang

Water · Balanced

Fluid and adaptable. Tidefang pilots read a fight as it happens and bend around whatever it throws.

Galewing

Air · Agile

Light, fast, and never where you last saw them. Galewing pilots win by never being caught still.

How A Match Works

Every possession is a fight.

01

Red vs Blue, 3-on-3

Two teams share one arena. First side to 3 goals takes the match — clan origin is your look, not your side.

02

Fly it, fight with it

The Wingstaff gets you airborne in every direction — and doubles as your reach the moment an enemy closes in.

03

Carry it, and you're exposed

Ball carriers can't swing back. Land enough hits and the ball drops — free for whoever gets there first.

04

Built for your phone

Full 3D flight combat, tuned from the ground up for touch. No controller required.

The Wingstaff, Aeroclash's personal flight device, front view
Wingstaff in Emberclaw red Emberclaw
Wingstaff in Tidefang blue Tidefang
Gear

Your Wingstaff, your colors.

Every match recolors your Wingstaff to your side — red or blue — while your clan armor stays exactly yours. Nobody mistakes your rig for a teammate's.

And when a fight gets close, your clan's signature weapon comes off your back.

Squall Reach, a curved crystal-bladed glaive
Galewing Signature
Squall Reach
Hangar Status: Sealed

The Vortex opens soon.

Get on the list and we'll ping you the moment pilot clearance opens. First wave gets first flights.

No spam. One email when the hangar opens, nothing else.